The Ghosts are back, this time it's in Tom Clancy's Ghost Recon Breakpoint. The latest entry into the series is coming out of Ubisoft Paris who has been handling the Ghost Recon series for quite some time now. Taking place on the fictional island of Auroa that is located in the Pacific Ocean. I have kept up with this title taking part in the early closed BETA sessions through to launch and was hoping that somewhere along the line they would announce that using the Anvil Next 2.0 engine was a joke and they were, in fact, using the Snowdrop engine to be able to take advantage of DX12, but nope it is still Anvil Next 2.0 and it shows in the results.
Testing Methodology
Ghost Recon Breakpoint carries the tradition of bringing a built-in benchmark to the table and after starting with the RX 570 and settling on High being the sweet spot preset we decided to proceed with Anti-Aliasing disabled along with Temporal Injection disabled as well to limit variability.
We used FrameView to capture the performance from the 167 second run of the benchmark while running at the High preset. Once we had the results from 3 runs, after discarding an initial burner run for loading purposes, we took the average of average frame rates as well as the 99th percentile results from the run. We report our performance metrics as average frames per second and have moved away from the 1% and .1% reporting and are now using 99th percentile. For those uncertain of what the 99th percentile is, representing is easily explained as showing only 1 frame out of 100 is slower than this frame rate. Put another way, 99% of the frames will achieve at least this frame rate.
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Test System
Components | Z370 |
---|---|
CPU | Intel Core i9-9900k @ 5GHz |
Memory | 16GB G.Skill Trident Z DDR4 3200 |
Motherboard | EVGA Z370 Classified K |
Storage | Kingston KC2000 1TB NVMe SSD |
PSU | Cooler Master V1200 Platinum |
Windows Version | 1903 with latest security patches |
Graphics Cards Tested
GPU | Architecture | Core Count | Clock Speed | Memory Capacity | Memory Speed |
---|---|---|---|---|---|
NVIDIA RTX 2080ti FE | Turing | 4352 | 1350/1635 | 11GB GDDR6 | 14Gbps |
NVIDIA RTX 2080 SUPER FE | Turing | 3072 | 1650/1815 | 8GB GDDR6 | 15.5Gbps |
NVIDIA RTX 2070 SUPER FE | Turing | 2560 | 1605/1770 | 8GB GDDR6 | 14Gbps |
NVIDIA RTX 2060 SUPER | Turing | 2176 | 1470/1650 | 8GB GDDR6 | 14Gbps |
NVIDIA RTX 2060 FE | Turing | 1904 | 1365/168 | 6GB GDDR6 | 14Gbps |
ZOTAC Gaming GTX 1660 | Turing | 1408 | 1530/1785 | 6GB GDDR5 | 8Gbps |
NVIDIA GTX 1080 FE | Pascal | 2560 | 1607/1733 | 8GB GDDR5X | 10Gbps |
NVIDIA GTX 1070 FE | Pascal | 1920 | 1506/1683 | 8GB GDDR5 | 8Gbps |
NVIDIA GTX 1060 FE 6GB | Pascal | 1280 | 1506/1708 | 6GB GDDR5 | 8Gbps |
AMD Radeon RX 5700XT | Navi | 2560 | 1605/1755/1905 | 8GB GDDR6 | 14Gbps |
AMD Radeon RX 5700 | Navi | 2304 | 1465/1625/1725 | 8GB GDDR6 | 14Gbps |
AMD RX Vega 64 | Vega 10 | 4096 | 1247/1546 | 8GB HBM2 | 945Mbps |
AMD RX Vega 56 | Vega 10 | 3584 | 1156/1471 | 8GB HBM2 | 800Mbs |
MSI RX 580 Armor 8GB | Polaris 20 | 2304 | 1366 | 8GB GDDR5 | 8Gbps |
Sapphire Nitro+ RX 570 4GB | Polaris 20 | 2048 | 1340 | 4GB GDDR5 | 7Gbps |
Drivers Used
Drivers | |
---|---|
Radeon Settings | 19.9.3 |
GeForce | 436.48 |
Preset Scaling At 4K
Testing presets at 4K gives us a couple of quick metrics before diving into the game too deeply. First off, it shows us how the game looks at various presets as well as how performance scales with those settings. Breakpoint has a very distinct change in visual qualities between Low to Medium to High, but past that there is a visual improvement fall off to the point you'll likely have to look at screenshots to notice the difference. The performance penalty for going past Medium is pretty tough but High seems to be about as far up the chain as I would recommend and that is why we chose it for testing rather than shooting for Ultra like normal, we are tweaking our approach to these types of performance evaluations hoping to bring better results to our readers.
Low Preset
Medium Preset
High Preset
Very High Preset
UHD 4K Preset Scaling
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Low 92
80
Medium 72
52
High 67
50
Very High 58
44
Ultra 51
43
Preset Scaling At 1080p
This is the exact same idea as the 4K preset scaling just changed to using an RX 570 at 1080p.
HD 1080p Preset Scaling
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Low 70
52
Medium 60
45
High 47
35
Very High 41
30
Ultra 36
24
Intel Core Scaling Performance
While this test won’t tell just how many cores and threads the game can and will use, it does show how the game performs as you move up in cores and threads available. These were tested at the 1080p settings that we tested the rest of the results while pairing the CPU with the RTX 2080 Ti Founders Edition. While this does not take into account the cache difference you would see with Intel CPUs as you move through their offering stack it does give us a better idea of how the game benefits and behaves from more cores and threads. Core and thread benefits here in this one surprised me a bit, where games like Assassin's Creed Odyssey had a fairly distinct benefit when moving past a hyperthreaded quad core this one doesn't have that much of an improvement. But if you're on a not hyperthreaded quad core with a high powered GPU you'll be in for a stutterfest. Still surprised to see this title even operate on a simple dual core configuration. Added to the results in this one thanks to the benchmark is the GPU Utilization showing that with a dual core the RTX 2080Ti is only seeing an average of 54% utilization, but even a full 8 cores and 16 threads of the i9-9900K at 5GHz isn't enough to bring the GPU past 93% utilization.
Core i9-9900K Core and Thread Scaling
AVG FPS
99th Percentile
GPU Utilization
0
40
80
120
160
200
240
0
40
80
120
160
200
240
8c/16t 145
101
93
8c/8t 145
99
93
6c/12t 145
101
92
6c/6t 144
87
91
4c/8t 141
88
90
4c/4t 129
68
83
2c/4t 111
59
70
2c/2t 76
41
54
Graphics Card Results
1080p
Standard 1080p High Performance
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE 145
101
RTX 2080 SUPER 130
93
RTX 2070 SUPER 120
86
RX 5700XT 115
79
RTX 2060 SUPER 110
80
RX 5700 100
72
RTX 2060 FE 97
73
GTX 1080 FE 97
72
GTX 1070 FE 83
63
RX Vega 64 81
58
GTX 1660 74
57
RX Vega 56 73
53
GTX 1060 6GB FE 64
49
RX 580 8GB 58
43
RX 570 4GB 47
35
Ultrawide 1080p
Ultrawide 1080p High Performance
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE 118
80
RTX 2080 SUPER 104
74
RTX 2070 SUPER 94
69
RX 5700XT 92
67
RTX 2060 SUPER 86
63
RX 5700 82
60
GTX 1080 FE 76
56
RTX 2060 FE 76
55
GTX 1070 FE 64
48
RX Vega 64 61
47
RX Vega 56 58
41
GTX 1660 57
44
GTX 1060 6GB FE 50
38
RX 580 8GB 47
30
RX 570 4GB 40
26
1440p
Standard 1440p High Performance
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE 111
80
RTX 2080 SUPER 98
73
RTX 2070 SUPER 88
65
RX 5700XT 82
61
RTX 2060 SUPER 79
57
RX 5700 74
55
RTX 2060 FE 70
52
GTX 1080 FE 68
52
RX Vega 64 60
44
GTX 1070 FE 58
44
RX Vega 56 54
40
GTX 1660 51
44
GTX 1060 6GB FE 43
34
RX 580 8GB 42
31
RX 570 4GB 36
26
Ultrawide 1440p
Ultrawide 1440p High Performance
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 2080ti FE 89
61
RTX 2080 SUPER 78
58
RTX 2070 SUPER 67
51
RX 5700XT 64
48
RTX 2060 SUPER 62
46
RX 5700 58
43
GTX 1080 FE 54
41
RTX 2060 FE 50
39
RX Vega 64 46
34
GTX 1070 FE 45
34
RX Vega 56 42
30
GTX 1660 38
29
GTX 1060 6GB FE 32
25
RX 580 8GB 31
20
RX 570 4GB 24
15
UHD 4K
UHD 4K High Performance
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 2080ti FE 67
50
RTX 2080 SUPER 57
44
RTX 2070 SUPER 51
39
RX 5700XT 47
35
RTX 2060 SUPER 45
35
RX 5700 42
31
GTX 1080 FE 38
28
RTX 2060 FE 37
28
RX Vega 64 34
24
GTX 1070 FE 32
25
RX Vega 56 31
22
GTX 1660 25
20
GTX 1060 6GB FE 23
18
RX 580 8GB 23
17
RX 570 4GB 16
12
Conclusion
Tom Clancy's Ghost Recon Breakpoint is an interesting one to wrap up, while the game does have good preset scaling and will allow you to squeeze as much as you can from your hardware it just never feels like you get the performance you should. The game can be absolutely gorgeous at times, but move off the main paths and you start to wonder if they even tried. The game opens up to a spectacular scene visually, but once I was in the game and playing I found the water to be quite the sad state and while on a side mission it seemed like the entire area I was circling around should have been chained off with an 'under construction' sign as it looked half baked at best. The Anvil Next 2.0 Engine is really powerful for DX11 but this really feels like a game where DX12 not only could be there, but rather SHOULD be there. Look over at what the team working on The Division Series has been able to do with Snowdrop and it really makes you question the use of Anvil Next 2.0 in this title.
All of that aside you can get good performance on the more modern hardware with this game allowing you to make up your mind what eye candy you want and don't want as you tailor the details to your liking. But if you're still holding on to the last generation 1080p powerhouses I think you'll find yourself in a position where you're really considering it is time to upgrade as those cards are starting to really show their age.